Charlie
Project Overview
Charlie is the first game I ever worked on. Made as part of an introductory game development course at the Rochester Institute of Technology.
- Tech: C#, Monogame
- Team Size: 4
- Duration: 10 weeks
Game Summary
Charlie is a 2D adventure role playing game. The game is heavily inspired by the original Legend of Zelda and shares many of the same gameplay mechanics such as combat and dialogue. The narrative is about a girl named Sierra and her quest to rescue a captured prince Charlie.
Roles: Game Designer / Level Designer
- Collaborated with programming lead to create a custom map editor.
- Designed every area in the game in a grid based room system.
- Designed all items, enemies, NPCs, and world events such as the final boss.
- Balanced rooms and enemy encounters.
- Wrote all the narrative and dialogue content. Designed all decision trees.