Lost And Found
Project Overview
Lost & Found was a significant project that I worked on while completing my degree at the Rochester Institute of Technology. I was on the team from August 2015 to May of 2017. I was heavily involved in the game design of both the tabletop and digital versions. I also lead the programming team in developing the digital prototype; a milestone in securing additional grant funding by the National Endowment for the Humanities. The project went on to be an award-winning series.
- Tech: Unreal Engine 4
- Team Size: 20
Game Summary
Lost & Found is a strategy card game designed for tabletop and mobile phones/tablets. The project aimed to improve literacy regarding the prosocial aspects of religious legal systems. Players take on the role of villagers, navigating life under ancient religious sacred law systems.
Role: Lead Gameplay Programmer
- Led a programming team of five and oversaw all C++/Blueprint feature implementation.
- Communicated and coordinated with engineering, game design, sound, and graphic design teams to ensure milestones were met for shipping to the NEH.
- Designed and implemented core gameplay features such as event card system, card trading, and contribution mechanics from pre-production to ship.
- Assisted in external tool development. Specifically, a design data spreadsheet parser written in C#.
- Created and maintained a variety of technical documentation for teammates.
Role: Junior Game Designer
- Conducted and led playtests.
- Assisted in game system design and balance.
- Provided actionable feedback on game mechanics.
- Balanced cards based on playtest feedback while maintaining historical accuracy.