Dream Diver

Dream Diver

Project Overview

This project was started as part of a game development course at the Rochester Institute of Technology. After the course ended, the team continued working on the project but I was no longer involved. Upon leaving, the prototype went on to be funded by RIT's MAGIC Spell Studios and was rebranded to Whisper of a Lullaby.

  • Tech: Unreal Engine 4
  • Team Size: 5
  • Duration: 6 weeks

Game Summary

Dream Diver is a 3D action-adventure platformer developed with Unreal Engine 4. The game follows Dusk, a celestial "Dream Guardian" who must enter children's dreams and save them from their nightmares.

Role: Game Programmer

  • Programmed physics handling and player input.
  • Designed and implemented level changing system that returned character to the main hub world.
  • Scripted various environment interactions.
  • Programmed lighting and assisted with sound implementation.

Role: Level Designer

  • Designed all nightmare levels and how they tie-in to the narrative.
  • Designed 3D puzzles that scaled with level difficulty.