Dream Diver
Project Overview
This project was started as part of a game development course at the Rochester Institute of Technology. After the course ended, the team continued working on the project but I was no longer involved. Upon leaving, the prototype went on to be funded by RIT's MAGIC Spell Studios and was rebranded to Whisper of a Lullaby.
- Tech: Unreal Engine 4
- Team Size: 5
- Duration: 6 weeks
Game Summary
Dream Diver is a 3D action-adventure platformer developed with Unreal Engine 4. The game follows Dusk, a celestial "Dream Guardian" who must enter children's dreams and save them from their nightmares.
Role: Game Programmer
- Programmed physics handling and player input.
- Designed and implemented level changing system that returned character to the main hub world.
- Scripted various environment interactions.
- Programmed lighting and assisted with sound implementation.
Role: Level Designer
- Designed all nightmare levels and how they tie-in to the narrative.
- Designed 3D puzzles that scaled with level difficulty.