Immortals Of Aveum

Immortals Of Aveum


Project Overview

I was brought onto this project as part of Secret Dimension's co-development with Ascendant Studios. I worked closely with QA, engineering, and art teams to identify performance hotspots and implement solutions.

  • Tech: Unreal Engine 5
  • Team Size: 100+

Game Summary

Immortals of Aveum is a 2023 first-person shooter game developed by Ascendant Studios and published by Electronic Arts. The game was released for PlayStation 5, Windows, and Xbox Series X/S on August 22, 2023. The game was the first non-Epic published Unreal Engine 5 game to use all its new features including Nanite micro-geometry, ray-traced Lumen lighting, and virtual shadowmaps.

Role: Game Performance Engineer

  • Utilized tools such as Unreal Insights, PIX, and RenderDoc to identify where frame budget was spent.
  • Integrated ACL compression prior to Unreal Engine mainline integration. This significantly reduced the animation memory footprint across the game and boosted performance in animation heavy areas across the game.
  • Multithreaded the save game system and made all systems tied to save game thread-safe.